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I found all the codes needed to make modern warfare's new patch better than ever !!!!!! (remember you need to download the patch to your jtag xbox first or these codes wont work) (jtag xbox only)

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I found all the codes needed to make modern warfare's new patch better than ever !!!!!!  (remember you need to download the patch to your jtag xbox first or these codes wont work) (jtag xbox only) Empty I found all the codes needed to make modern warfare's new patch better than ever !!!!!! (remember you need to download the patch to your jtag xbox first or these codes wont work) (jtag xbox only)

Post  XTM Doughboy48 Wed Mar 24, 2010 2:44 pm

IM baaack. Patch_mp.ff codes
Here is a list of scripts that can be added to the patch_mp.ff; you must know the basic's of modding this file which is coded in C++

To mod the threads you need to add a self thread, so for example for the 10th spinning icon u will add self "thread doIcon();" then put the commands /script below.

Add Dvar's:

Code:
self thread doDvars();
Code:
doDvars()
{
ADD ANY OF THE BELOW HERE
}
Red Box Wallhack:
(Can be added to the DVAR thread as shown above on the first code)

Code:
setDvar( "r_showFloatZDebug", 1);
Unlimited Sprint And Super Jump And No Fall Damage:

Code:
setDvar( "set jump_height", 999 );

setDvar( "player_sprintSpeedScale", 3.0 );
setDvar( "player_sprintUnlimited", 1 )

setDvar( "bg_fallDamageMaxHeight", 999 );
setDvar( "bg_fallDamageMinHeight", 0 );
Laser Sight:

Code:
setDvar( "laserForceOn", 1 );
Explosive Bullets:

Code:
setDvar( "bg_forceExplosiveBullets", 1 );
Aim Bot:

Code:
setDvar( "aim_autoaim_enabled" , 1 );
setDvar( "aim_autoaim_lerp" , 999 );
setDvar( "aim_lockon_debug" , 1 );
setDvar( "aim_lockon_enabled" , 1 );
setDvar( "aim_lockon_strength" , 9 );
setDvar( "aim_lockon_deflection" , 0.0005 );
--

These below are not to add to the DVAR's thread, they go in there own thread!

Ac130 Red Square:

Code:
self ThermalVisionFOFOverlayOn();
10th Prestige Spinning 10th Prestige Emblem:

Code:
self thread doIcon();
Code:
doIcon()
{

self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}
All Challenges (10 - 15 Minutes):

Code:
self thread doChallenges();
Code:
doChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
for ( s = 0; s <= 8; s++ )
{
foreach ( challengeRef, challengeData in level.challengeInfo )
{
wait 0.05;
self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
}
}
}
}
God Mode:

Code:
self thread doGod();
Code:
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
Unlimited Ammo:

Code:
self thread doAmmo();
Code:
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );

while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}

currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
Ac130:

Code:
self thread doAc130();
Code:
doAC130()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for ( ;; )
{
self waittill( "dpad_right" );

while ( 1 )
{
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130_mp" );

wait 60;
}
}
}
Give Mods To Certain GT's:

Code:
if(self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE")
10 Second Challenge's:

Code:
self thread doChallenges();
Code:
doChallenges()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );

for ( ;; )
{
self waittill( "dpad_up" );
self iPrintlnBold( "^2Unlocking Has Started!" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
self iPrintlnBold( "^2All Challenges Unlocked" );
}
}
Write Text On Screen (Small, Bold):

Code:
self iPrintlnBold("Text here");
Write Text On Screen (Left Hand Side):

Code:
self iPrintln("Text Here");
Writing In Green Type Writer Text:

Code:
self thread maps\mp\gametypes\_hud_message::hintMessage("TEXT HERE")
No Recoil:

Code:
self player_recoilScaleOn(0);
Golden Desert Eagle And Default Weapon:

Code:
self giveWeapon( "defaultweapon_mp", 0, false );
self giveWeapon( "deserteaglegold_mp", 0, false );
Guns:

Code:
self giveWeapon ( "rpg_mp", 0, false );
self giveWeapon ( "p90_mp", 0, false );
self giveWeapon ( "intervention_mp", 6, false );
self giveWeapon ( "famas_mp", 0, false );
self giveWeapon ( " m79_akimbo_mp", 0 );
self _giveWeapon ( "fal_akimbo_mp", 0 );
self _giveWeapon ( "flare_mp", 0 );
self _giveWeapon ( "turret_minigun_mp", 0 );
Disable Jumping:

Code:
allowJump(false);
Disable Sprinting:

Code:
allowSprint(false);
Disable Aiming:

Code:
allowADS(false);
Disable Using Weapons:

Code:
self _disableWeapon();
self _disableOffhandWeapons();
Disable Crouching:

Code:
allowCrouch(false);
Disable Standing:

Code:
allowStand(false);
Disable Controls:

Code:
self freezeControls(true);
Give Any Killstreak At Spawn:

Code:
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );
Bleeding Money (Make It Rain):

Code:
self thread doRainMoney();
Code:
doRainMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
Golden Desert Eagle Set To All Classes (Secondary):

Code:
self thread giveDeagle();
Code:
giveDeagle()
{
self endon ("disconnect");
self endon ("death");
for(i = 0; i < 10; i ++)
{
self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "deserteaglegold" );
}
}
Set Mods To Certain Controls:

Code:
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
for ( ;; )
{
self waittill( "dpad_right" );

3 Weapons:
Code:
self thread do3weps();
Code:
do3weps()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
self iPrintlnBold( "Special Gernade is now a gold deserteagle! " );
for ( i = 0; i < 10; i ++ )
{
self setPlayerData( "customClasses", i, "specialGrenade", "m16" );

}
}
}
4 Perks:

Code:
self thread do4perks();
Code:
do4perks()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for ( ;; )
{
self waittill( "dpad_down" );
for ( i = 0; i < 10; i ++ )
{

self setPlayerData( "customClasses", i, "perks", 0 , "specialty_hardline" );


}
}
}
Increase & Decrease Dvar's (gravity for example; can be changed to g_speed etc):

Code:
self thread doincreaseDvar();
Code:
increaseDvar()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self waittill( "dpad_left" );
value = getDvarInt( "g_gravity" );
value = value + 20;
setDvar( "g_gravity", value );
self iPrintlnBold( "^2g_gravity = ", value );
self thread increaseDvar();
}
Code:
self thread dodecreaseDvar();
Code:
decreaseDvar()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self waittill( "dpad_right" );
value = getDvarInt( "g_gravity" );
value = value - 20;
setDvar( "g_gravity", value );
self iPrintlnBold( "^2g_gravity = ", value );
self thread decreaseDvar();
}
--

XTM Doughboy48
2nd Prestige
2nd Prestige

Posts : 25
Join date : 2010-03-15
Age : 29
Location : Wayne, NJ

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